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Design patterns.
Type: Public  |  Created: 2012-08-16  |  Frozen: Yes
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    These are also famous as gang of four design patterns

    Creational Design Patterns : for the way objects are created

    Abstract Factory- Creates an instance of several families of classes
    Builder- Separates object construction from its representation
    Factory Method- Creates an instance of several derived classes
    Prototype- A fully initialized instance to be copied or cloned
    Singleton- A class of which only a single instance can exist

    Structural Design Pattern : for the way objects organsed in the datastructure

    Adapter- Match interfaces of different classes
    Bridge- Separates an object’s interface from its implementation
    Composite- A tree structure of simple and composite objects
    Decorator- Add responsibilities to objects dynamically
    Facade- A single class that represents an entire subsystem
    Flyweight- A fine-grained instance used for efficient sharing
    Proxy- An object representing another object

    Behavioral Design Patterns :for the way objects interact each other

    Chain of Resp.- A way of passing a request between a chain of objects
    Command- Encapsulate a command request as an object
    Interpreter- A way to include language elements in a program
    Iterator- Sequentially access the elements of a collection
    Mediator - Defines simplified communication between classes
    Memento - Capture and restore an object's internal state
    Observer - A way of notifying change to a number of classes
    State - Alter an object's behavior when its state changes
    Strategy - Encapsulates an algorithm inside a class
    Template Method - Defer the exact steps of an algorithm to a subclass
    Visitor - Defines a new operation to a class without change v

    2012-08-16 09:49
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